Font Candy

So I discovered a handy little APP for making cool posters called Font Candy.

When you open the APP it shows you your pictures.

Select your photo of choice and adjust the photo on the grid.

Click the check when you are done with adjustments.

Double Tap to write your caption. Touch the check when finished.

Now move the caption, select the font, color, etc.

You can touch the right arrow to add more text, artwork, and other editing options.

When you have finished touch the up arrow share button and select how your poster will be shared.  Options include Facebook, mail, message, and making your image into a T-shirt!

Here is my finished product:

Displaying fontcandy.pngfontcandy

 

This is a free APP, therefore the watermark on the final products. You can pay to have it removed.

 

How can we use this in the classroom? The options are limitless. You can even import the final products into other APPS and smash something new!

Have an idea? Share it in the comments below.

Hour of Code: Offline Coding

For many, hour/day/week/month of code is an unrealistic expectation because they don’t have the devices needed in order to participate. Well, coding can be taught without technology. At Miami Device Jenny Ashby (@jjash) pointed out that sequencing, timelines, and even knitting is coding. You can find coding all around the world!

As an introduction to coding, I am doing a week of offline coding activities before we play games and work on code.org. Here are the activities we are using Kindergarten – Fifth grades.  If you want to print these activities go to my google drive here.

After the intros we will play! Here is the link to my website with activities per grade level https://sites.google.com/a/ehillel.org/mrs-p-media/3-coding

5th Grade code activity

Materials: 10 cups per group, final picture per group, symbols per group, pencils per group, 3 index cards/paper per group, timer, grid for tables, definition sheet for each group

Procedures:

  1. give color group assignments to students in their classrooms, find tables based on color

  2. stand in groups to hear directions

  3. Introduce vocabulary words: algorithm, coding, debugging, function, parameter

  4. Directions: Today we are participating in the national week of computer science. Students in our school in grades 5-12 are all doing an activity called hour of code. For fifth grade we are playing a game with programming, that does not use computers, yet uses the language and actions of a programmer. The goal of this game is to recreate a picture exactly as it is shown in the time given. Each group will write coded algorithms for a robot to use to recreate a picture. Each group has the following materials: 10 cups, a picture, a grid, a symbols sheet, a pencil, a paper, and a definition sheet. Programmers will write code using the symbols to have a robot create a cup sculpture. There will be 6 sessions of work and plan. Programmers will plan for 7 minutes, robots will build for 5, programmers will debug and write for 3 minutes, robots will build for 2 minutes, then a programmer will join the robot for 2 final minutes to WRITE code and finish the sculpture. Programmers are not allowed to touch the robot, the cups, the grid, or the work area during the task. Programmers are not allowed to talk to the robot at any time. During build time, there must be silence in the room. Robots are not allowed to see the picture of the final product at any time. If cups fall over, the robot is shut down, meaning they can not continue. A monitor will restack all cups and the robot will be restarted. You have all seen the demonstration video, remember the skills you saw and put them into practice. 10 minutes

  5. Groups chose a robot, send to holding area

  6. programmers create algorithms 10 minute plan time

  7. robots enter, programmers step to edge of room, NO talking, robots are given paper with code and must create based on code 7 minute build

  8. at end of 7 minutes robots leave, programmers return and view what robot made, programmers create a debugging algorithm NO TOUCHING – 7 minutes

  9. programmers go to holding area, robots enter 7 minute rebuild begins

  10. At end of 3 minutes robots are joined by 1 programmer who can give 4 additional algorithms in hopes of completing picture- no talking, use codes only- 5 minutes

  11. robots and programmers will all move to edge of room

  12. creations judged based on initial picture

 

4th Grade Code Activity

From http://bycommonconsent.com/2014/10/19/activity-day-girls-craft-idea-binary-code-necklace/

The ASCII Code

The ASCII code for capital letters is shown below. Unlike base-10 numbers, which can have the digits 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, binary (base-2) numbers can only have the digits 0 and 1 (we usually call the binary digits bits). On this cheat-sheet card, the white squares represent 1 and the black squares represent 0.

BinaryCard

Using this card, you can see that the word “CAT” would be spelled 01000011 (C) 01000001 (A) 01010100 (T). ASCII is also able to encode lower-case letters, spaces, and some punctuation, so you can refer students who are interested in those to a complete ASCII table.

Writing your name

The craft activity involves letting the students make a stylish necklace for themselves, where their names are spelled out in binary using black and white beads. To prepare for beading, the lesson plan includes printable worksheets where kids can color in squares to spell out their names. There are two versions of the worksheet: one with very large boxes for smaller kids, and one with smaller boxes for older kids (and longer messages). Here is what the younger version looks like (each row is one letter, because ASCII encodes each letter with 8 bits):

Worksheet

 

3rd grade Code activity

https://studio.code.org/unplugged/unplug3.pdf

Graph paper coding

OVERVIEW: By programming one another to draw pictures, students will begin to understand what programming is really about. The class will begin by students instructing each other to color squares in on graph paper in an effort to reproduce an existing picture. If there’s time, the lesson can conclude with images that the students create themselves.

OBJECTIVE: Students will — • Understand the difficulty of translating real problems into programs • Learn that ideas may feel clear to them, and still be misinterpreted by a computer • Realize the need for formal programming structures like loops and functions

MATERIALS: • Sample Drawings/Algorithms Kit • Programming Instructions Card • Large grid graph paper • Markers, pens, or pencils (two or three colors) Main Goal: Help students understand how “coding” works.

VOCABULARY: Algorithm—A series of instructions on how to accomplish a task Coding—Transforming actions into a symbolic language Debugging—Finding and fixing problems in code Function—A piece of code that can be called over and over Parameters—Extra bits of information that you can pass into a function to customize it

Robots operate off of “instructions,” specific sets of things that they have been preprogrammed to do. In order to accomplish a task, a robot needs to have a series of instructions (sometimes called an algorithm) that it can run. To get more familiar with the concept of an algorithm, it is helpful to have something to compare it to. For this exercise, we will introduce a programming language made of lines and arrows.

Proceed to examples, code their initials.

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2nd grade code activity

Write the letters of your first or last name in the first column.

Create a code using colors for the letters of your name.

If you have two of the same letters, the colors are the same.

N-red

A-blue

N-red

C-green

Y-yellow

 

letter

color code

 

Locate the color beads needed for the colors you assigned to the letters.

Tie a knot at one end of the string.

Add the code to the string in the correct order.

Tie a knot at the other end.

Tape your code string to this paper with the code written out.

 

1st grade Code Activity

Follow the leader programming. The leader will create a code with the activity code cards. Classmates will attempt to follow the code and do what the programmer has input.

 

^ = jump one time

> = move right one step

< = move left one step

# = turn 180 degrees

S = sit down

U = stand up

C = clap one time

Z = say hello

 

K code activity

 

Introduction to Coding for Kindergarten

    Color the 1 red and 0 blue.

1

1

0

0

1

1

0

0

0

0

0

1

1

0

0

0

1

0

1

1

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1

0

0

    Color the 1 green and the 0 yellow.

1

0

0

0

1

1

1

0

1

1

1

0

1

0

1

1

0

1

0

0

1

1

1

0

0

 

      Color the 1 red, 0 yellow, 2 green

0

1

2

2

1

1

2

1

0

0

2

1

2

1

0

0

0

0

2

1

2

0

1

2

1

Miami Device

Thursday and Friday I had the great priveledge of attending Miami Device for free! How you ask? Well I saw a post on Twitter that you could win if you made a movie telling why you wanted to come and how you would use your knowledge from the event. So I did and I won! Here is my award winning short film lol!                                                                 https://youtu.be/57_a8Ge_Bv0

I was amazed at the speaker line up and had a meltdown trying to figure out my schedule because I wanted to be everywhere at once. I had some major “fangirl” moments running into and meeting some of my Twitter folks! I also got to see friends from past conferences, as well.

I finally settled on my choices and was thrilled with what I chose. Sometimes at conferences you end up with a class that doesn’t really apply to you  and you lose an hour or so of valuable learning. At Miami Device every class was a winner …iPad and phone both died each day from all of the pictures, notes, and downloading! I wanted to share my take away’s with you from this amazing conference.

*Create a class hashtag. I have been sharing my class awesomeness on Twitter with my school @ehillel tag, but now I will also add #mrspmedia to brand myself and my kids amazing work.

*10 minute snapshots at faculty meetings. One teacher shares each meeting one cool thing they are doing in their class and how it is going.

*My happiest moment was learning about SafeShare.TV. It allows you to post Youtube URLs and share movies without the ads and side bars. YES!!!!!!!!!!!!!!

*MathTrain is student made videos about their math skills. Kids teaching kids!

*EdPuzzle allows you to break up videos and insert questions for students to answer before continuing to watch.

*Teach procedures for the technology. Use catch phrases to remind kids of expectations. “Apples Up” means turn your iPads over and stop working. “Click Close” close your laptops.

*Innovate like a turtle, one thing at a time.

*FakeBook allows you to make profiles for people in history and scientific elements.

*Cosmic Kids Yoga can help center and calm students after an exciting lesson.

*Isolation is a choice, create your connections and grow.

*George Couros can make you laugh one second and cry the next….he cries with you!

*3 things all high school graduates should have: professional social network, digital portfolios, about.me page

*Your positives should be so loud the negatives are impossible to hear!

*Tony Vincent is a machine!

*Set up centers with task cards that explain the center, use QR codes to help guide and lead.

*Vocaro records your voice and gives a URL, QR code, and MP3 file.

*Compliment generator- LOVE THIS! Need a compliment? Click here!

*Free books for K-2 http://uniteforliteracy.com/

*Collect student work with dropitto.me

*To get an APP icon without the screenshot and crop hassle, www.appshopper.com

* Take a box, add acoustic tiles and create a recording studio!!!!!

*Kyle Pace has great tools for searching! I am going to write a whole post just on this later.

*Want to play and find out how well you search? http://www.agoogleaday.com/

*Jenny Ashby has some cool toys to use in the coding classroom!

*Want to include coding in real life? Knitting is coding, creating a timeline of your life is coding, life is coding!

*Coding lessons based on student interest check out http://www.cs-first.com/

*The Tickle APP will connect with multiple programs to control and program Dot and Dash, Sphero, and more!

*I want a rolling spider drone.

*Nearpod could be your favorite tool ever,

*GhostLens APP is simple and fun way to make a movie with a spooky view.

*Koma Koma- stop motion animation

*Bubbli 360 degree view of the the world- think virtual field trips

*There is nothing comfortable about courage -Seth Godin

*Step out, be brave, be bold, YOU MATTER!

Well that was a whirlwind!

I had an amazing time learning, connecting, and reflecting on my work in the classroom. I am going to be changing some things, improving some things, and making sure I share all the amazing things we are doing with my new hashtag… #mrspmedia.

What were your big flashes of brilliance? What will you be innovating next?

Google Photos

image

 

In in order to excite students and create an environment of student directed learning, I am sponsoring various student led clubs this year. We have reading clubs, Maker club, robot club, Morning News Club, and Photography club.

Leah, a fifth grade student, is directing the photography club and has selected littering as the focus of the club for now. In the first group meeting, students took photos and then created a pic collage poster. This time they took photos in an aim to make a stop action movie about littering.

First step: photos

We took pictures from the same location showing the trash moving towards the trash can.

Second step: movie

We played with a few options and realized Google Photos was the perfect option. We put the pictures into Google Photos and selected movie. The program created the movie all by itself! So easy and so cool!

Third step: sound

We added sound to the movie using the songs preloaded in the program

 

Fourth step: save

We saved the movie to the camera roll and there you go!

 

Such an easy and cool tool to use! What are your ideas for Google Photos in the classroom? Share them in the comment section!